Update of 15 September 2014

2 Comments·Started 04 October 2014 11:48 AM
Chuck PlanteChuck Plante Forum DwellerChuck PlanteComments: 5 ✭✭
While there is generally some approval with a few feature included in this update, there is also widespread disapproval with the dynamics of the update that greatly benefit those players that were overpowering to begin with. Since this update, lower level players have been very vocal about being invaded by players they have no chance of taking revenge upon. Making matters worse for the weaker players, these same players are most often offered opponents they stand no chance of conquering. As the disparity grows, the number of lower level players leaving the game continues to grow along with the disparity.
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  • Arion YeowArion Yeow Forum Dweller Arion YeowComments: 12 ✭✭
    As the above post said, there is a problem with the assault matching system that is causing players to quit.

    In the form of an alliance of orders with over 300 members, the following suggestions has been raised:

    1. The matching system be tweaked to consider units available vs units in target's castle defence. This means a player who has only tier 1 units (militia, hireling, ranger) in building option, castle defence, or stored inventory will only be matched with other such players. A player who has tier 2 units (guardsman, swordmaster, shooter) in building option, castle defence, or stored inventory will only be matched with other such players. A player who has tier 3 units (sentinel, templer, marksman) in building option, castle defence, or stored inventory will only be matched with other such players.

    2. Allow ordermasters to assign diplomatic status such as war, peace or neutral to other orders.

    3. Allow players to exclude friends from being potential assault targets.

    4. Allow players to keep the revenge list instead of deleting it after a single revenge. Additionally, a replay option would be much appreciated.

    5. Rebalance infantry units so they are not completely useless against pyropaths or champions. Seriously, everyone is talking about how pyros and champs are OP while infantry units feels like they have been hit by the nerf stick.
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  • Dejan DencicDejan Dencic Forum Dweller Dejan DencicComments: 4 ✭✭
    Arion Yeow wrote: »
    As the above post said, there is a problem with the assault matching system that is causing players to quit.

    In the form of an alliance of orders with over 300 members, the following suggestions has been raised:

    1. The matching system be tweaked to consider units available vs units in target's castle defence. This means a player who has only tier 1 units (militia, hireling, ranger) in building option, castle defence, or stored inventory will only be matched with other such players. A player who has tier 2 units (guardsman, swordmaster, shooter) in building option, castle defence, or stored inventory will only be matched with other such players. A player who has tier 3 units (sentinel, templer, marksman) in building option, castle defence, or stored inventory will only be matched with other such players.

    2. Allow ordermasters to assign diplomatic status such as war, peace or neutral to other orders.

    3. Allow players to exclude friends from being potential assault targets.

    4. Allow players to keep the revenge list instead of deleting it after a single revenge. Additionally, a replay option would be much appreciated.

    5. Rebalance infantry units so they are not completely useless against pyropaths or champions. Seriously, everyone is talking about how pyros and champs are OP while infantry units feels like they have been hit by the nerf stick.
    good point
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