My name is Fyodor and I'm a game designer of the ‘Titans’ game from the very beginning of its development.
There were some reasons for this blog being delayed but finally it's here. We’ll keep updating this blog every 2 weeks along with in-game updates.What's the purpose of this blog?
First, this blog is a place for honest and direct communication between players and developers
. As ‘Titans’ game is available on several social networks, it's really hard to keep communication with all our players. So, feel free to ask any questions about our game and I'll try to answer them in the future blogposts.
Second, the game has accumulated a huge knowledge base
, which isn't always available to the players. Why are robots the way they are? What is the purpose of different types of weapons, special components and elite robots? With each of new following operations and elite robots, we’ll try to tell you more about the ideas and the mechanics we implemented during the development.
One more point of this blog is a cooperative search of ideas to improve the game
, to find a compromise between the players’ wishes and the developers’ needs.Let's get back to the game
. The most anticipated topic for both players and developers is the clans update
. We really wanted to show you the first results in early March, but unfortunately for now I can only tell you about it here in this blog.
Earlier this year, the future of clans was a huge dilemma for us
. There were many points of view, and even more feedback and suggestions from you. It was very difficult to decide and choose one of the options, but finally the choice was made in favor of a platform, which we can apply a variety of clan-based game mechanics on. Last month we were prototyping and assembling the best configuration of mechanics. I’ll tell you more about it in the next blogposts
Furthermore, the game has accumulated a lot of game design decisions
, either well-executed or not, which are related to various aspects of the game: matchmaking, base defense, the campaign missions and strategic operations. Almost every implemented feature can be improved and, trust me, there are a lot of ideas how to do that. Another important task is the combination of new clan mechanics with the current one, and that’s why we’re planning to release all the updates step by step following the schedule we work on
The last but not the least issue is a combination of big updates
(e.g. clan interaction) with the support of the current game
(new levels, robots, maps). Due to the limitation of time, it’s all about the choice: either new game content or new features. The contradictory ‘Titans’ development history demonstrates this principle clearly.
We really need your understanding about the previous operations restarts: it doesn’t mean we do nothing. It is a confirmation that we’re deep in the development of new functionality. We really want to give you the best game experience you wanna get
I’ll be glad to answer any questions you have related to this post. Feel free to ask them at this thread and stay tuned for the next blogpost