changing aspect of buildings with level

1 Comments·Started 23 March 2016 08:51 PM
Jean-paul FollacaJean-paul Follaca Forum SpeakerJean-paul FollacaComments: 18 ✭✭✭

For the moment, a lot of buildings don't change of aspect when their level increase.

it's a pleasure for the player to see really the evolving of the base and not only changing in numbers (but, of course, it's a simple and good system).

On another point of view, when a vulture come to the base,
it's a good thing to not show the real level of the defenses.
So, we can imagine a camo (or lure) for building of a type to have always the same aspect (like now) whatever his level is.

Thank you!
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  • Nathaniel BoltNathaniel Bolt Forum Expert Nathaniel BoltComments: 37 ✭✭✭✭
    the level of turrets and their weapons should be hidden just because it gives a huge advantage to the attacker. In the tactical perspective you should be able to fool the enemy by bluffing them.

    Changing buildings other than turrets seems unnecessary.
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