Here's a detailed description of the latest update. You haven’t heard from me in a while because I’ve been busy getting this large update ready. Unfortunately, this blog doesn’t contain any answers to all the questions you’ve submitted. I’m going to give you a list (without any explanations) of all the changes contained in the update.
- The number of spaces for construction on bases has been reduced, so you can now place structures more efficiently.
- There are now walls in the game (ten levels, with a maximum of 70 sections) that significantly improve base defense. Walls appear instantly, but they depend on the build queue. You can’t build walls and upgrade other buildings at the same time, but you can build walls without having to go back to the construction menu.
- A mechanic has been developed that allows you to upgrade multiple walls at once, but it won’t be added until later.
- Defensive components can be installed on buildings independently of the build queue. The cost to install components has been increased, but now the installation process is completed instantaneously.
- The building menu has also been changed, by the way. In future updates you will be able to view installed defensive components without going to the upgrade menu.
- The rules for powering buildings have been adapted for the smaller squares and slightly expanded. The cables between buildings are no longer displayed.
- Matchmaking has been changed – all players will now be matched with other players who are within three levels of themselves. There may be exceptions for the highest-ranked players (the top 1,000). In order to get opponents based on the new rules, you’ll have to get rid of your old ones first.
- Tesla traps take up one square and can be placed right next to each other.
- You can earn up to three stars when destroying enemy bases. You always get one star for destroying the HQ. The other stars are earned for destroying a certain number of turrets and depots (including T-depots) on an individual basis for each player.
- The conditions for winning and losing have been adapted. A player wins a base battle when they earn at least one star. It doesn’t matter how many of their robots survive. A player loses when they fail to earn at least one star within a certain period of time.
- The way player rankings are increased and decreased has changed. Destroying a base moves you up two ranks, and earning other stars moves you up one rank per star. When you lose as a defender, each star earned by your opponent drops you down one rank (up to -3 ranks).
- The base battle interface and preview have been changed. In addition to the three-star system, information about players’ clan membership status has been added.
- There is a new mechanic for earning resources in base battles: you need to destroy resource-gathering buildings, depots, and the HQ. If the attacker earns three stars, they automatically collect all available resources.
- The rules for losing resources when defending have been adapted to the attacker's conditions for collecting them.
- All objects (robots and buildings) within two squares of the edge of a building will now take splash damage when the building is destroyed. The HQ has an especially large explosion, so watch out! You can find specific values in the building upgrade menu.
- A new approach has been taken to weapon specializations: missiles for large-scale area damage (they're great at breaking walls), cannons for long-range precision shots, and machine guns for massive damage to a single target.
Please keep in mind that there might be balance changes
in this and future updates (durability, damage, shield capacity, etc.) in connection with the process of adapting to the new three-star battle system. We're trying to make it so that these changes are as painless as possible and have a positive effect on the game’s overall fun-factor.
A few minor changes:
- The cost of revenge is now ten units of fuel.
- The maximum duration of base battles is now five minutes.
- There are fewer monoliths on bases – ten rather than fifteen.
- There is no longer any technical limitation on the level of strike groups. I’ve heard they can reach level 53.
- The maximum base level is 41. A few changes have been made to the way experience is earned.
- Robots are slowed down when moving through forests. The denser the forest, the more they are slowed down.
- Empty staging grounds on bases no longer represent impassible obstacles for the attacker’s robots.
- The durability of the 'Titan' and similar elite units has been increased. This includes the 'Yeti' and 'Overlord'.
- Cannons can shoot through multiple objects. Check the cannon tooltip for more details.