Hello! Thank you for the multifaceted comments about the update to base development and base battles. We're glad you like the update overall. During the upcoming months we're going to be fine-tuning defense strength, attack strength, conditions for earning stars, and matchmaking. The point of this is to make sure the game is balanced, so don’t be intimidated by it.
We’re also trying to avoid putting off forest generation on player bases and a method for large-scale wall construction.
And now, a word about the future.
The next update will involve more active interaction within clans (I know, you read about this back in March, but then we were just talking about ideas — this is specific plans for an upcoming update). There will now be mercenary robots
that can be used in any battle. Eventually you will be able to give these robots to your clanmates. In order to counterbalance the offensive robots, bases will be able to deploy guard robots
More about that, and other stuff too:
- The squadron window will have three additional slots for mercenary robots.
- Mercenary robots can be used in any battle if needed.
- The mechanic for recruiting robots will be based on the player's development. Stronger players will be able to recruit more awesome robots.
- It will be possible to recruit standard robots for resources and elite robots for credits.
- Each subsequent hire over the course of a 24-hour period will cost more than the previous one, and then the prices will be reset to their initial values.
- Once a mercenary robot is chosen, it can't be replaced with another until it's used in a battle.
- It will be possible to deploy mercenaries near any of your robots at any point in a battle, but not right near enemy structures.
- Mercenaries will not follow the player’s orders. Once they they have been deployed, they will act completely autonomously, attacking the nearest target.
- Once a mercenary has been used in battle it will be considered lost, but it can be hired again.
- Requirements: Mission Control IV for the first mercenary, Mission Control V for the second and the third.
- Players will be able to build up to three Guard Posts at which defensive robots can be posted.
- Any robots from the player's Dock (including elite robots) can be deployed to these Posts, and these robots will be subject to limitations based on the size of the post.
- The upcoming version will only have basic robot guard behavior without any option to adjust it.
- Requirements: HQ II for the first Guard Post, HQ III for the second and the third.
- Eventually we are planning to develop several tactics for defensive robots from which the player will be able to choose, such as patrol, attack, and defend.