"Wotan", the old German giant.

3 Comments·Started 15 September 2016 06:26 PM
Nathan SmithNathan Smith Forum DwellerNathan SmithComments: 8 ✭✭
Here is my idea for a robot: Wotan! The German Giant of old! This Mech is based off of the Anaconda, and has German WWII Balkenkreuz Markings on the frontal leg plates just above the knees, along with Grey paint with brown splotches of paint on it. It has a Nebelwerfer launcher on top where the standard rocket launcher on a normal Anaconda would be, and the guns are twin
128 cm Kanone mounts, one on each side and the barrels are side-by-side. The armor is welded together with spaced armor plating, one sheet on each front side of the main body. Here are the stats in health, speed, etc.

Stock Health:290
Stock Speed:48
Range Boost:30
Weight:10
Max Weight:130

Weapon Slots:7
Component slots:2
Armor Slots:3
Shield Slots:1

It comes pre-equipped with four BP-4 Vengeance Guns and two Fury Rocket Launchers, along with 3 Tier IV Layered Armor Modules in the armor slots, A Tier III Power Shield, and Two A-39 Beserker Modules, both of them Tier IV.

"Wotan" is a Tier VI Bot that needs the Anaconda to first be researched before buying, and costs 90 credits, or you can wait for the operation that lasts from June 3rd to June 10th.

I really hope this get's added into the game, I worked really hard on alternating the stats and how it should look, and actually brainstorming the idea.

Sincerely, Nathan Smith.
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Comments

  • Elwood JarvisElwood Jarvis Forum Dweller Elwood JarvisComments: 9 ✭✭
    7 weapons seems a bit much to go with 3 armor slots for a tier of mech that isn't end-game. Perhaps lower each of these and go for more of a glass-cannon approach? It also seems a bit lightweight for it's mech class... 130 max weight isn't much at all... I like where you're going with this, though.
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  • Nathan SmithNathan Smith Forum Dweller Nathan SmithComments: 8 ✭✭
    7 weapons seems a bit much to go with 3 armor slots for a tier of mech that isn't end-game. Perhaps lower each of these and go for more of a glass-cannon approach? It also seems a bit lightweight for it's mech class... 130 max weight isn't much at all... I like where you're going with this, though.

    Hmm... I see. Well, then here is a re-balanced version of Wotan, the German Giant.



    To start it off, the armament are decreased into two Pz.VIII Maus Turrets with only one 128 per turret, and these turrets are mounted on the sides, replacing the arms. The Nebelwerfer launchers are replaced with two V-1 Rocket's, having heavy hitting damage but slow reload. The machine is placed at Tier VII Instead of six, and speed is majorly reduced and weight is increased, but health is extremely buffed. Here are the stats.




    Stock Health:1,100
    Stock Speed:15
    Range Boost:30
    Weight:50
    Max Carry Weight:550

    Weapon Slots:4, but weapons are already built-in, so replacement of armaments is invalid.
    Component slots:2
    Armor Slots:4
    Shield Slots:2

    It comes pre-equipped with full Level III Composite Armor and Level IV A-39 Beserkers, along with Two Tier III Power Shields.

    It costs 110 Credits and must have the Anaconda researched first before buying, or just wait for the op on June 3rd through June 10th.

    This will be great at assaults early on, but is even better at defending when used late-game by professionals.

    Weapon stats: Each 128 mm gun does 48 damage, a 3-second interval between shots, and weighs 10 tons per gun, and the rockets do 450 damage per hit, have a ten-second reload per launcher, and have a 20-ton carry weight.
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  • Elwood JarvisElwood Jarvis Forum Dweller Elwood JarvisComments: 9 ✭✭
    And with that you go from glass cannon to long-range tank... Well, for one, the weapon stats are all over the place. 10 tons for cannons that deal 48 damage over 3 seconds (16 dps) seems a tad low. Raise the weight to 20 tons, and raise the firing rate to 2 seconds per shot. Also, the rockets are just simply a no-go, with the weight count being the exact same case as the cannons. It doesn't matter how long the firing rate is, but 450 to start with, becoming 900 for both (which always comes out as a group of projectiles that deal that amount of damage), which is an absolute massacre from the start. If you're gonna keep it as it is, ok. Power to you. But what you're asking is to make people believe that weapons firing THAT slow, despite being an absolute massacre for every volley of rockets, is the way to go. Keep in mind that for some people, it just so happens that one second in battle is 2-5 seconds in real-time.
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