Master crossbowman is available to get in the Dragonling's Store from level 10.
Damage: 100 Health: 360 Movement range: 3 Hit range: 4 Initiative: 95
Damage: 1000 Health: 3650 Movement range: 6 Hit range: 7 Initiative: 260
— The closer target is, the more damage;
— –80% damage by arrows;
— –50% damage by magic.
“Invisible arrows”: instant ability, doesn’t end the soldier’s turn. All allied living archers get +50 (+500 with full upgrade) to damage and the “Invisible Arrow” ability (an attack inflicts a magic “Mark” on the target). Marked targets get magic damage after each shot with an “Invisible Arrow”. Every 3rd attack restores the use of the ability.
“Ready! Aim! Shoot!”: instant ability, doesn’t end the soldier’s turn. Increases allied living archers initiative by 50 (130 with full upgrade) and hit range by 1 (with 1st upgrade) or 3 (with full upgrade) for 9 turns. After being used, the ability takes 8 turns to refresh.
“Arrows in the wind!”: instant ability, doesn’t end the soldier’s turn. Allows the soldier to move by 6 squares. Restores a use of the “Gale” ability for all allied soldiers. After being used, the ability takes 1 turn to refresh. A capstone ability: available with full Master crossbowman upgrade only.