I would actually rather the Temple and Revive option be gone and have the cost of units lowered to something more manageable. For instance, for a Hireling, the cost is 550 gold and 2 iron. That is reasonable.
However, as soon as we go to level 2 units, the costs become completely unreasonable. The costs of level 2 units are below:
Guardian - 9600 gold, 75 stone, 8 iron PLUS: chain shirt (75 stone, 8 iron, 4 hours) chain leggings (70 stone, 8 iron, 3 hours) and a spear (60 wood, 8 iron, 2 hours) Thus, total cost of 25,000 gold, 220 stone, 60 wood and 24 iron!
Swordmaster - 10,000 gold, 16 iron PLUS: Breastplate (24 iron, 6 steel bars <at 2 iron and 1 coal each>, 1 Sword (20 stone, 4 iron, 2 hrs), 1 shield (20 stone, 4 iron, 2 hrs) Thus, total cost of 15,000 gold, 60 iron, 40 stone!
Shooter - 8100 gold, 300 wood, 8 iron PLUS: Bow ( 2.5 hrs), Quiver ( 1 hr), Leather Shirt () Thus, total cost of ...........
I will have to come back to get the numbers for the crafting right, as my smithies are (gasp) busy.
So, roughly, a single level 2 unit costs most of the production of your resource buildings for an entire day. Yet, you can "revive" these units for 500 gold? Sure, it takes two hours. Also true, there is a limit of six hours in which to do so. Yet, the costs of level 2 units are what? FOURTY times as great as the level 1 units? I should think that the time of production would be a limitation, at least some of the time.
I would rather the option to revive just be gone. Reduce the cost of units to maybe double the cost of the previous level. Having to craft the items should be cost enough really.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.