Jean-paul Follaca

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Jean-paul Follaca

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Jean-paul Follaca · Forum Speaker · ✭✭✭

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Jean-paul Follaca
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  • Hello ! Good news for the bumblebee, the squad weight and the fuel storage :D! For the 3 chains of events, I think a player of a certain level could access all the bots under or at his level to collect all the models or to have several bots of a cer…
  • Hello the team! For new missions: I thought of a duel David versus Goliath between one of our mechs (elite or not) and a boss, a super mech more powerful than usually. We have opaque obstacles in the field to avoid the deadly fire and when we hit t…
  • Hello team! To avoid easily the same aspect of landscapes during all the missions, it is possible to change the palette of colors and the lightings according to: - the moment of the day: dawn, morning, noon, afternoon, dusk, dark night (with lights…
  • Hello the team! Happy to see that new components and bots use shared ideas. For the missions, I thought about a bot able to scan all the area to find and then dig a buried artifact (bot component or other) before taking it, while the others bots are…
  • Hello the dev team! I think mech parts could be placed in a parts building with exploded drawings of the mechs to know what we have exactly and to search the missing parts or exchange with others to have them (in rendez-vous places). When we have al…
  • Hello Fyodor and the team! A lot of news sound great to me! We have always the problem with destroyed trees near our base that cannot grow up again. Maybe a special base bot could plant trees and put other obstacles near the base. For the bot compo…
  • Hello! The posts for guards are unusable for a long time because of the ridiculous weight they can support even after five enhancements (and one post at a time). The attacker has mercenaries immediately. This increases the unbalance between base and…
  • Hello Fyodor and the team! I like a lot the great new features to balance defense and attack (some sound familiar to me). For the IA attitude of guard bots they must not be lured by dodge bot at least in one mode. They must fire at the bot which is …
  • Hello! I have the same problem as Bill: no trees around my base! So there should be a system to make trees grow and enlarge automatically in zones even if they are destroyed by player. I don't understand when you say all the resources will be stole…
  • Hello Fyodor and the team! As I said before, a lot of new features are interesting but I would take here the point of view of the base defender: I think some weapons are not enough accurate to defend the base: bastion and worse hades are more fir…
  • Hello Fyodor and the team! A lot of elements seem interesting: More precision in positioning buildings, movable HQ and instant (or short time) defense modifications are super! Separating levels into categories with small differences sounds great to…
  • Hello! Just for information: of course radiations damage inorganic and organic compounds. They are high energy particles (alpha: helium nuclei, beta -: electrons, beta +: positrons, neutrons, cosmic rays: mesons, heavy ions) or waves (x and gamma …
  • Hello! First, for esthetics (I like the graphic design of this game) Second, for the overlapping sectors of several bots, we must discriminate them. If colors are "dull" we can add them easily. Third,I think it's to let us see all the bat…
  • Hello Fyodor and the team! I found a lot of good things in this post! I think several ranking boards could be implemented: one for best base attackers (wich exists) one for best base defenders one for best AVENGERS one for players vs players one fo…
  • Hello! It seems to me that a bot fires his weapons sequentially. The idea is to fire simultaneously different weapons when surrounded by bots.
  • Hello! I find your idea of sharing ideas with developers very cool! For the moment, I put my ideas in SUPPORT and HELP under features suggestions. Maybe it would be fine to merge the two sections to have only one place to discuss new features. T…
  • It's a cool idea! I think it is important to have categories to fight X levels max above or under opponent. So we could have arenas sorted by levels (1 to 5, 6 to 10 etc...) with the list of players of these levels online to play challenges. The rew…
  • I agree with separation of upgrading and modifying. This game is too sequential: when we are upgrading, resources are increasing and we can't use them. (at other moments we are waiting or fighting a lot to have them) Worse of all, we are an easy pre…
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